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Nessa | Maya

Nessa for Maya was created by:

Perry Leijten [rigging] Website Gumroad
Adam Esat [Model/Texture] Website   Artstation

You need mGear installed. All info in the .zip
If you have any problem with the rig, reach out to our Discord channel!

UPDATE July 6: the textures are renewed, the dynamax band and tattoo have been added and some small tweaks in the skincluster

 This rig was created for the purpose of study, practice, animation challenges and communal content creation projects. Have fun! 

All right reserved.
NOT ALLOWED TO USE IN ANY COMMERCIAL WORK

Credits:
The Pokemon Company
Game Freak
Creatures
Nintendo


v1.2 update

  • Updated shaders to use maya's built in shaders (blinn) and Arnold (aistandards) without separate files
  • Verified rig texture connections to connect dynamically (../sourceimages/Nessa_txtr)
  • Removed duplicate file nodes in Hypershade
  • Updated folder layout to new standard
  • Updated textures to dynamically connect (remember to set project folder!)


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SEE THIS IN ACTION

Take a look at what animators have created with this rig and explore the many ways it can be pushed to showcase animation techniques.

Gallery

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