I had the great chance to interview Richard Arroyo, Senior art and animation director at Ubisoft Montreal and Co-Manager of iAnimate.
In this part 1 we’ll go over his work as a director at Ubisoft.
00:40 Introduce yourself
01:00 Where are you from?
01:38 Fast questions
03:38 What brings you to animation?
05:42 What is your job at Ubisoft?
08:09 What is the role of a director?
12:38 How do you get this level of realism in Ubisoft IPs
17:46 Do you still animate at Ubisoft
27:58 Gameplay versus Marketing animation
36:40 Blender at Ubisoft Montreal
38:03 Your favorite shipped Game
40:53 What’s a good demo reel
45:16 Advise on building your reel
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