GAME FUNDAMENTALS 1: GAMEPLAY ANIMATION IN MAYA AND UNREAL ENGINE
Learn the fundamentals of gameplay animation and discover how to create responsive character movements for interactive experiences. This course, led by Alex Ferreira Simões, introduces the workflows and techniques used by game animators to bring characters to life. Using Maya and Unreal Engine, you will explore how gameplay animation differs from traditional character animation and how to create movements that feel engaging and responsive to player input.
Build a practical gameplay animation foundation by creating idle animations, walk cycles, walk and run transitions, attack combos, and heavy attacks. Follow the animation process from initial keyframes and movement design in Maya to testing, blending, and polishing animations in Unreal Engine. Through demonstrations and hands-on assignments, you will learn how to develop and refine animation assets for real-time gameplay.
About the Instructor: Alex Ferreira Simões is a Senior Gameplay Animator and Head of Education at Agora Community, with professional experience in feature animation, video games, and television.