Agora.Community is happy to share this character rig for personal and educational use. While we were not the original creators and are unable to provide technical support, if you encounter any issues, please reach out to us on our Discord channel or leave a comment on this video. We will pass along any feedback to the original creator and keep you updated on any future updates on this page. Have fun!

DESCRIPTION

Nessa for Maya was created by:

Perry Leijten [rigging] Website Gumroad
Adam Esat [Model/Texture] Website   Artstation

You need mGear installed. All info in the .zip
If you have any problem with the rig, reach out to our Discord channel!

UPDATE July 6: the textures are renewed, the dynamax band and tattoo have been added and some small tweaks in the skincluster

 This rig was created for the purpose of study, practice, animation challenges and communal content creation projects. Have fun! 

All right reserved.
NOT ALLOWED TO USE IN ANY COMMERCIAL WORK

Credits:
The Pokemon Company
Game Freak
Creatures
Nintendo


v1.2 update

  • Updated shaders to use maya's built in shaders (blinn) and Arnold (aistandards) without separate files
  • Verified rig texture connections to connect dynamically (../sourceimages/Nessa_txtr)
  • Removed duplicate file nodes in Hypershade
  • Updated folder layout to new standard
  • Updated textures to dynamically connect (remember to set project folder!)


Gallery

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